# New WL channel in Grapeverse to attract new members to the community

**URL:** <https://dao.grapenetwork.org/t/new-wl-channel-in-grapeverse-to-attract-new-members-to-the-community/1180>\
**Category:** DAO\
**Tags:** dao\
**Created:** [October 22, 2022, 10:45am UTC](https://dao.grapenetwork.org/t/new-wl-channel-in-grapeverse-to-attract-new-members-to-the-community/1180 "2022-10-22T10:45:56Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![legend](https://yyz1.discourse-cdn.com/flex031/user_avatar/dao.grapenetwork.org/legend/32/22_2.png) [@legend](https://dao.grapenetwork.org/u/legend)\
**Post date:** [October 22, 2022, 12:37pm UTC](https://dao.grapenetwork.org/t/new-wl-channel-in-grapeverse-to-attract-new-members-to-the-community/1180/3 "2022-10-22T12:37:43Z")

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Not really against it but we had a WL channel before called giveaways which was also around WL allocations and the thing is most projects like 1/10 turn out to be “good” that is above mint price for ‘x’ time.

Meaning that most community members who had the risk to mint with the WL provided by **Grape** came out PL negative which results for the member to perceive a negative opinion about WL’s provided in that channel.

Of course every WL’s are purely a choice done by the community member and the “WL’s hunters” are not at fault there.

My proposal is if we procceed with this, surely we can offer 1000 $GRAPE for each WL brought and 1500 $GRAPE for every WL mint succeed but if the project goes undermint or just cashgrab the community member who brought should be penalized 1500 $GRAPE too.

Only with rewards and discipline things are often much of better quality.

EDIT: Another solution is to start without rewards and if the PL of the WL provided turns out to be positive then yes we can reward the WL provider.

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_[View the full topic](https://dao.grapenetwork.org/t/new-wl-channel-in-grapeverse-to-attract-new-members-to-the-community/1180)._
